Dear players,
A new update (version No.1.27.0) for Legend of Ace is ready.
In preparation for this new version, servers will be offline during the following times:
Australia(UTC/GMT+10): April 29th, 4:00pm -6:00pm
North America (UTC/GMT-4): April 29th, 2:00am-4:00am
Europe (UTC/GMT+2): April 29th, 8:00am-10:00am
Asia (UTC/GMT+7): April 29th, 1:00pm-3:00pm
South America (UTC/GMT-3): April 29th, 3:00am-5:00am
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Thank you for your support
►【Game Adjustments】
1. Function Adjustments:
-Ranked Match Season 2
Lasting for June 30th
New Season Task
New Season Skin
-Golden Member
Removed monthly Member Skin
Adjusted weekly Member Gift
Added Member Quest and Reward in Daily Activity
2. Optimize UI and Prompts:
-Added lineup prompts in Hero Picking Interface
3. Gameplay in Battle Adjustments:
-New Map
Map size 80*80 ->100*100
Minions start spawning at 5s -> 15s
Minions keep spawning in waves every 20s -> 30s
Monsters stars spawning at 15s -> 30s
Attack Power from Killing Emerald Dragon 5% -> 7%
Respawn time of Emerald Dragon 120s -> 180s
Duration of buff from Killing Pit Fiend 90s -> 120s
Respawn time of Pit Fiend 120s -> 180s
4. Hero Balance Adjustments:
-Irige
[Dragon Lineage]
When health is below 100%: +Attack Speed->Armor
When health is below 75%: +Crit Rate ->+ Attack Speed
[Dragon Fang Charge]
Charge in the target direction, dealing 100/130/170/200/230/260(+0.8ap) damage to enemies in the path. Within 4s, the next Basic Attack deals area damage and launches enemies for 0.8s.
[Continuous Spur]
Deal 4 swift strikes in a cone, dealing 50/68/86/104/122/140(+0.3ap) damage and 20%/23%/26%/29%/32%/35% slowing for 2s.
[Awakening]
New: 200/300/400(+0.6ap)initial damage
[Blend Armour Lv3]
Skill2 Changes to [Dragon Blood Barrier]: Gains Dragon Blood Barrier, which absorbs 70/100/130/160/190/220(+0.3ap)(+10%Max Hp) damage and increase 30%/34%/38%/42%/46%/50%% Attack Speed for 4s.
[Devastation Lv5]
Ultimate changes to [Devastation]: Leaps to a location, dealing 300/450/600(+0.9ap)damage and knocking up enemies for 1s.
-Ina
[Ice Lance]
Solidifies and shoot an ice, dealing 110/140/170/200/230/270+(0.7ap) damage. Ice Lance deal 20/30/40/50/60/70(+0.2ap)(+5%Target's Max Hp)bonus damage for frozen enemy.
[Ice Lance] created every 10/9.5/9/8.5/8/7.5s (up to a maximum of 2 lances).
[Cryoloop Break Lv11]
Kill the frozen target (Max health <12%) for [Ice Lance].
[Blizzard]
Damage from 0.65ap->0.6ap
-Elfead
[Punish]
Damage from 50%->60%
[Wheel of Judgment]
Cooldown: 13s->14s; Duration: 4s->5s
-Clint
[Archer's Mark]
Damage from 4.5%->5%Target's Max Hp
[Shadow Burst]
Cooldown: 13s->14s; Duration from 4s->5s
-Nicolas
[Soul Resonance]
Heal for 3% (up to 15% when against hero) of ability damage dealt to enemies. When overflow, gain shield for 4s. (up to 80(+25*Lv))
[Wandering Soul]
Release 2 souls in the target direction, dealing 110/135/160/185/210/235/260(+0.9ap) damage to enemies upon contact. Possess heroes upon contact, obtains target field of vision, applying 25%/28%/31%/34%/37%/40% slow, after 2s, rooting them for 1.5/1.6/1.7/1.8/1.9/2.0s.
[Lament of Souls]
Automatic aiming 2 targets.
[Soul Shock Lv11]
[Wandering Soul] draw 3% of target's Current Mana per second.
[Specter coil Lv13]
when [Spirit of Vengeance] ends, cause a explode, rooting enemies for 1.1s.
[Pain Stigma Lv15]
Abilities reduce 1.5% of Max Health for 4s, up to 10 times.
-Azathoth
[Dark Cloak]
New: When close to Azathoth, see a Special Stealth effect
-Beamon
Basic Movement Speed from 370->375
[Hell Breath]
Damage from 70(+6% Target's Max Health) -> 90(+8% Target's Max Health)
[Engorge]
Cooldown: 60/55/50s->50/45/40s
Mana Cost from 75->50
Damage from 200/300/400(+0.8ap)(+6%Max Hp) -> 200/300/400(+0.9ap)(+8%Max Hp)
-Raghav
Basic Movement Speed from 375->370
[Basic Attack]
Damage from 80(+1.0ap)->75(+1.0ap)
[Fearless Cyclone]
Damage from 120/160/200/240/280/320(+1.0ap) -> 110/150/190/230/270/310(+1.0ap)
[Burning Will]
When out of combat, -5anger/s-> -15anger/s
[Hand-to-hand Combat Lv15]
+3s->1.5s time from ultimate
[Relentless]
Cooldown: 8/7.5/7/6.5/6/5.5 -> 10/9.5/9/8.5/8/7.5
-Scarlett
[Heroic Charge]
Dash and deal 150/180/210/240/270/300(+1.0ap) damage along the way. Stop and deal slight knockback after hitting a hero or a Monster, slowing them 30%/33%/36%/39%/42%/45%% for1.5s.
[God] state: Greatly increase range.
[Mighty Blows]
Crush the Great Sword for 3 times, dealing 100/130/160/190/220/250(+1.0ap), 110/145/180/215/250/285(+1.1ap), 120/160/200/240/280/320(+1.2ap) damages and knocks up enemies.
[God] state: Ignore 50% armor.
[War God's Trial]
Armor from 6/9/12->6/8/10
new: Grow up when Hero-Lv:1
Cooldown: 60s->70s
-Garrard
[Rapid Quake]
Cast faster
[Unstoppable Charge]
Distance from 5->5.5merters, Charge faster
New: 0.8s stuns for initial damage
[Doomhammer Dance]
Swing the hammer, gaining 40/70/100 armor , becoming unstoppable and dealing 140/200/260(+1.0ap) damage and 24%/32%/40% slowing per second to nearby enemies.
-Crossedon
[Thunder Nemesis]
Crossedon charges up Thunder Nemesis and slow nearby enemies by 25%. After 1s, Crossedon slams the ground, knocking up the enemies on hit for1.1s, and dealing 300/450/600 damage.
-Yakumo
[Basic Attack]
Damage from 70(+0.8ap)->75(+0.8ap)
[Slash Blade]
Damage from 70(+0.8ap)->75(+0.8ap)
-Jack
[Poker Trick]
Damage by Spade and Club from 90/120/150/180/210/240(+0.9ap)->100/135/170/205/240/275(+0.9ap)
5.Cards for All
[Natural Blessing->Ground Boots lv9]
New: Unique Passive-Hurry: +40 Basic Movement Speed.
[Quiet Boots Lv9]
Unique Passive-Hurry: +40 Basic Movement Speed.
-10% Cooldown of talent. (Such as Flashing and Heal )
[Emergency Treatment Lv13]
Heal effect 0.6%->0.8%
*Please edit your card decks after updating.
*AP = Attack Power