December 17th Update - New Hero & Patch Notes

update | Dec 17.2018

Dear players,

A new update (version No.1.21.0) for Legend of Ace is ready.

In preparation for this new version,servers will be offline during the following times:

Australia(UTC/GMT+11): December 17th, 17:00pm -23:00pm 

North America (UTC/GMT-5): December 17th, 01:00am-07:00am 

Europe (UTC/GMT+1): December 17th, 07:00am-13:00pm

Asia (UTC/GMT+7): December 17th, 13:00pm-19:00pm

South America (UTC/GMT-2): December 17th, 04:00am-10:00am

Follow us on Facebook,Twitter,for the latest news from the team. 

Thank you for your support

 


 

►【New Hero Arrived】

------- Lamont - [Generalissimo] -------

 

Introduction of skills:

    ATTACKS [Charge]

Basic Attacks deal 90+0.45ap damage.

If no Basic Attacks are made within 5s, the next regular attack will jump

to target and deal extra damage equal to target's 15% Current Health.

 

   PASSIVE  [New Orders]

Every 15s, all  allies gain 3% of Max Exp.

 

    SKILLS1 [Counterstrike]

Charge up to 4s, during which nearby enemies and self suffer 35% movement speed penalty,

resist 50% all damage.Once released, deal 80+0.6ap-160+1.2ap damage (reach max damage after 2s)

 

    SKILLS2 [Take Cover]

Cast on self and 1 ally lasts 4s, can resist up to 100+12%%  Max Heath damage.

All damage will be borne by shield.

 

    SKILLS3 [Rally to the Flag]

Plant a flag in target area, dealing 100+0.5ap damage.

All allies get 12% movement speed boost, heal 2% HP, lasting 6s.

Speed and healing effects double within 10 meters.

 


 

►【Game Adjustments】

 

1.New Function:

-Season 1 will start from 2019/01/01

-Events will start in Holidays

-New Lucky Wheel Rewards 

 

2.Optimize UI and Prompts:

-Card Chests Infor

 

3.Hero Balance Adjustments:

-[Poker Trick]

Reduce Stun effect of Spade from 1->0.8

-[Smooth Movement] (Card Effective Grade 7)

+18 Armor -> +22% Attack Speed

Change effect: Increase Movement Speed by 60% in 1s after each [Grand Entrance]

 

-[Steam Power] Add new effect

Get 5 pts of Energy every second (or Basic Attack)

Absorbing 10(+0.001*Max Hp)% damage into Energy in a certain proportion.

-[Fancy Strike]

Consume energy 10%/20%/50% -> 15%/30%/60%

-[Mighty Hook]

Increase damage 0.6ap -> 0.7ap

Increase bonus damage 1% -> 1.5%

 

-[Hidden Blade]

Consume [Shadow Energy] only against enemy heroes

No longer increase Attack Range

 

-[Redemption]

Reduce radius of heal by 1m

 

-[Waltz Blade]

Increase damage from 0.3ap -> 0.4ap 

-[Slash Blade]

Increase Basic damage from 35->50

 

-[Adjudicator Blessing] (Card Effective Grade 6->1)

Adjust basic attritubes

 

-[Current Bursting] Damage of Basci Attacks 80+0.2ap -> 70+0.35ap

-[Thunder Nemesis] Reduce the slow effect from 60% to 30%

 

-Reduce Basic Armor 25 -> 20 and Armor Growth 2.5 -> 2

-[Frost Dragon Bloodline] (Card Effective Grade 6->1)

Reduce the slow effect from 40% to 25%

 

-Adjust basic attritubes of their Cards 

 

4.New Cards:

-[Obsession] Common (Card Effective Grade 1)

-40% Rebirth Time.

-[Quantum Transition] Rare (Card Effective Grade 2)

When hero reaches Lv8, doubles the Attribute of [Quantum Transition].

-[Mechanical Transformation] Legendary (Card Effective Grade 4)

+42% Max Health

Regenerate yourself only at base and tower.

-[Tearing] Common (Card Effective Grade 7)

Basic Attack deals bonus damage equal to 2% of target's Max Health.

-[The roar of the abyss] Mysterious (Card Effective Grade 7)

Doubles Crit Rate

 

5.Cards for all heroes:

-[Soul Harvest] (Card Effective Grade 1)

Increase Max Stacks from 6 to 8

-[Necrophilia] (Card Effective Grade 1)

Increase Max Stacks from 6 to 8

-[Wander Hunter] (Card Effective Grade 1)

Attack Power 35->65

Health 250->150

-[Living Armor] (Card Effective Grade 4)

Add +100% Health Regeneration

-[Warp Gate] (Card Effective Grade 6)

Attack Power 30->50

Increase Attack Power after using a dash or blink from 100 to 80

-[Stampede] (Card Effective Grade 6)

Increase damage from 0.8%->2%

-[Heart of Thorns] (Card Effective Grade 7)

Increase damage from 1.5%->2.5%

-[Frosty Bite] (Card Effective Grade 3)

Add: +8 Ability Penetrate

-[Death Fight] (Card Effective Grade 7)

Health 280->300

Crit Rate 18->16 

Crit Damage 14%->20%

[Field of Gravity] (Card Effective Grade 6)

Health 520->700

Attack Power 50->30

Increase effect of losing Armor from 10 to 14

[Illusory] (Any Card Effective Grade)

Add Life Steal

-[Will of Steel] (Card Effective Grade 3)

Health 320->600

Attack Power 60->30

Increase effect of gaining Penetration from 10 to 15

-[Present of Forgetfulness] (Card Effective Grade 8)

Restore health 50%->40%

Cooldown 40->50

-[Archmage's Power] (Card Effective Grade 7)

Fix BUG (wrong Attack Power from effect)

-[Orb Recovery] (Card Effective Grade 3)

Attack Power from effect 20->14

Max stacks 5->8

 

 


*Please edit your card decks after updating. 
*AP = Attack Power