Dear players,
A new update (version No.1.21.0) for Legend of Ace is ready.
In preparation for this new version,servers will be offline during the following times:
Australia(UTC/GMT+11): December 17th, 17:00pm -23:00pm
North America (UTC/GMT-5): December 17th, 01:00am-07:00am
Europe (UTC/GMT+1): December 17th, 07:00am-13:00pm
Asia (UTC/GMT+7): December 17th, 13:00pm-19:00pm
South America (UTC/GMT-2): December 17th, 04:00am-10:00am
Follow us on Facebook,Twitter,for the latest news from the team.
Thank you for your support
►【New Hero Arrived】
------- Lamont - [Generalissimo] -------
Introduction of skills:
ATTACKS [Charge]
Basic Attacks deal 90+0.45ap damage.
If no Basic Attacks are made within 5s, the next regular attack will jump
to target and deal extra damage equal to target's 15% Current Health.
PASSIVE [New Orders]
Every 15s, all allies gain 3% of Max Exp.
SKILLS1 [Counterstrike]
Charge up to 4s, during which nearby enemies and self suffer 35% movement speed penalty,
resist 50% all damage.Once released, deal 80+0.6ap-160+1.2ap damage (reach max damage after 2s)
SKILLS2 [Take Cover]
Cast on self and 1 ally lasts 4s, can resist up to 100+12%% Max Heath damage.
All damage will be borne by shield.
SKILLS3 [Rally to the Flag]
Plant a flag in target area, dealing 100+0.5ap damage.
All allies get 12% movement speed boost, heal 2% HP, lasting 6s.
Speed and healing effects double within 10 meters.
►【Game Adjustments】
1.New Function:
-Season 1 will start from 2019/01/01
-Events will start in Holidays
-New Lucky Wheel Rewards
2.Optimize UI and Prompts:
-Card Chests Infor
3.Hero Balance Adjustments:
-[Poker Trick]
Reduce Stun effect of Spade from 1->0.8
-[Smooth Movement] (Card Effective Grade 7)
+18 Armor -> +22% Attack Speed
Change effect: Increase Movement Speed by 60% in 1s after each [Grand Entrance]
-[Steam Power] Add new effect
Get 5 pts of Energy every second (or Basic Attack)
Absorbing 10(+0.001*Max Hp)% damage into Energy in a certain proportion.
-[Fancy Strike]
Consume energy 10%/20%/50% -> 15%/30%/60%
-[Mighty Hook]
Increase damage 0.6ap -> 0.7ap
Increase bonus damage 1% -> 1.5%
-[Hidden Blade]
Consume [Shadow Energy] only against enemy heroes
No longer increase Attack Range
-[Redemption]
Reduce radius of heal by 1m
-[Waltz Blade]
Increase damage from 0.3ap -> 0.4ap
-[Slash Blade]
Increase Basic damage from 35->50
-[Adjudicator Blessing] (Card Effective Grade 6->1)
Adjust basic attritubes
-[Current Bursting] Damage of Basci Attacks 80+0.2ap -> 70+0.35ap
-[Thunder Nemesis] Reduce the slow effect from 60% to 30%
-Reduce Basic Armor 25 -> 20 and Armor Growth 2.5 -> 2
-[Frost Dragon Bloodline] (Card Effective Grade 6->1)
Reduce the slow effect from 40% to 25%
-Adjust basic attritubes of their Cards
4.New Cards:
-[Obsession] Common (Card Effective Grade 1) -40% Rebirth Time. |
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-[Quantum Transition] Rare (Card Effective Grade 2) When hero reaches Lv8, doubles the Attribute of [Quantum Transition]. |
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-[Mechanical Transformation] Legendary (Card Effective Grade 4) +42% Max Health Regenerate yourself only at base and tower. |
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-[Tearing] Common (Card Effective Grade 7) Basic Attack deals bonus damage equal to 2% of target's Max Health. |
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-[The roar of the abyss] Mysterious (Card Effective Grade 7) Doubles Crit Rate |
5.Cards for all heroes:
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-[Soul Harvest] (Card Effective Grade 1) Increase Max Stacks from 6 to 8 |
-[Necrophilia] (Card Effective Grade 1) Increase Max Stacks from 6 to 8 |
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-[Wander Hunter] (Card Effective Grade 1) Attack Power 35->65 Health 250->150 |
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-[Living Armor] (Card Effective Grade 4) Add +100% Health Regeneration |
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-[Warp Gate] (Card Effective Grade 6) Attack Power 30->50 Increase Attack Power after using a dash or blink from 100 to 80 |
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-[Stampede] (Card Effective Grade 6) Increase damage from 0.8%->2% |
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-[Heart of Thorns] (Card Effective Grade 7) Increase damage from 1.5%->2.5% |
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-[Frosty Bite] (Card Effective Grade 3) Add: +8 Ability Penetrate |
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-[Death Fight] (Card Effective Grade 7) Health 280->300 Crit Rate 18->16 Crit Damage 14%->20% |
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[Field of Gravity] (Card Effective Grade 6) Health 520->700 Attack Power 50->30 Increase effect of losing Armor from 10 to 14 |
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[Illusory] (Any Card Effective Grade) Add Life Steal |
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-[Will of Steel] (Card Effective Grade 3) Health 320->600 Attack Power 60->30 Increase effect of gaining Penetration from 10 to 15 |
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-[Present of Forgetfulness] (Card Effective Grade 8) Restore health 50%->40% Cooldown 40->50 |
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-[Archmage's Power] (Card Effective Grade 7) Fix BUG (wrong Attack Power from effect) |
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-[Orb Recovery] (Card Effective Grade 3) Attack Power from effect 20->14 Max stacks 5->8 |
*Please edit your card decks after updating.
*AP = Attack Power