Dear players,
A new update (version No.1.19.0) for Legend of Ace is ready.
In preparation for this new version,servers will be offline during the following times:
Australia(UTC/GMT+11): November 21, 17:00pm -22:00pm
North America (UTC/GMT-5): November 21, 01:00am-06:00am
Europe (UTC/GMT+1): November 21, 07:00am-12:00am
Southeast Asia (UTC/GMT+7): November 21, 13:00pm-18:00pm
Follow us on Facebook,Twitter,for the latest news from the team.
Thank you for your support
►【New Hero Arrived】
------- Betty- [Iron Girl] -------
Demonstration video:Click to view
Introduction of skills:
ATTACKS [Punch Sparks]
Basic Attack deal 80+0.45ap damage.
PASSIVE [Steam Power]
Get 5 pts of Energy every second. [Fancy Strike] and [Mighty Hook] cost half of Energy to gain boost effect.
Get extra 5 Pts of Energy when receiving damage from heroes exceeds 6% of max HP.
SKILLS1 [Fancy Strike]
Attack with 3 consecutive blows. Each blow deals 50+0.3ap damage, with the last blow causing knockout in a small area for 0.5 seconds.
Each pt of Energy increases damage by 1.5%.
SKILLS2 [Mighty Hook]
Charge forward and knockout all enemies near the first hit target, dealing 80+0.6ap damage.
Each pt of Energy increases charge distance and damage by 1%.
SKILLS3 [Arena]
Generate an Arena of 5m. Increase Rocket Maiden’s attack speed by 50% for 4 seconds inside the Arena.
Enemy heroes crossing the Arena will receive 150+0.9ap damage and 99% slowdown for 1.2 seconds.
►【Game Adjustments】
1.Hero Skin:
2.New Function:
-Lucky Wheel
More information:>>> Lucky Wheel System Introduction
-Golden Member
More information:>>> Golden Member System Introduction
-Redeem Shop (Hero Token and Skin Token )
3.Optimize UI and Prompts:
-Optimize game stability
-Fix bugs and errors which cause game crashes.
-Shop
-Combat Loading
-Hero Skin
4.Economy and Loot Adjustments:
Rewards after battle
-Increase Golds and EXP after ranked matches
-Fix bonus Golds when your Credit Score above 98
5.Gameplay in Battle Adjustments:
-New way of scoring: destroying enemy turrets and killing epic monsters (Ancient Colossus and Pit Fiend)
- 1 score for each outer turret. 2 scores for each inner turret
-Epic monsters get new mechanism: become stronger with time and the killing score changes more (1 score for every minute).
-Adjust heroes' basic attributes and growth attributes
-Adjust cards' attributes
6.Hero Balance Adjustments:
-[Spray and Pray] Increase CD from 5s to 6s
Increase basic damage from 28+0.2ap to 30+0.025ap
-[Hot Rocket] Increase basic damage from 0.8ap to 0.9ap
Increase damage triggering [Carnage] from 1.4ap to 1.5ap
-[Rocket Barrel] (Card Effective Grade 6) rework
[Rocket Barrel] can be used again within 2s and end Carnage
-[Thorn Flower] Increase damage from 0.1ap to 0.12ap
Reduce health and armor
-[Eyes of Truth] eyes of light
Reduce heal from 0.08ap to 0.06ap
Reduce damage from 0.1ap to 0.08ap
-New Card [Burning Spear] Rare (Card Effective Grade 2)
Basic Attack consume 2.5% of Current Health to deal damage
-[Dragon Rage] (Card Effective Grade 2->4)
-[Advance Dragon Rage] (Card Effective Grade 8->7)
-[Blend Armour] (Card Effective Grade 3->2)
-[Devastation] (Card Effective Grade 2->3)
-New Card [Lightning Barrier] Common (Card Effective Grade 2)
The shield of [Eddy Current Coil] up to 12.5% of Max Health
-[Eddy Magnetic Storm] (Card Effective Grade 6) rework
[Thunder Nemesis] ignore 40% of armor
-[Take Flight] +50 Basic Movement Speed
-[Keen Blade] flight mode
Increase basic damage from 100 to 120
Increase distance from 5.5m to 6m
-[Shadow Barrage] Increase damage of darts from 10+0.15ap to 15+0.18ap
-[Knife Closing] (Card Effective Grade 6)
Fix effect and prompt icon
-[Venom] Increase bonus damage from 10+0.25ap to 20+0.25ap
-[Aimed Shot] Increase basic damage from 80 to 100
-[Blade Lunge] Increase basic damage from 60 to 80
-[Duel of Champions] Increase basic damage from 15 to 30
-[Slash Blade] Increase basic damage from 25 to 35
-[Wheel of Judgment] Increase basic damage from 30 to 50
Reduce health and armor
7.Cards for all heroes:
|
-[Wander Hunter] Rare (Card Effective Grade 1) Deal 25(0.5)% extra Damage to Monsters |
|
-[Illusory] Mysterious (Any Card Effective Grade) It can be used at any Effective Grade. Increase the Attribute of [Illusory] according to Effective Grade. You can get it in Lucky Wheel temporarily. |
*Please edit your card decks after updating.
*AP = Attack Power