Dear players,
A new update (version No.1.15.0) for Legend of Ace is ready.
In preparation for this new version,servers will be offline during the following times:
Australia(UTC/GMT+10): September 19, 00:00am -04:00am PST
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Thank you for your support.
►【New Hero Arrived】
------- Max - [Dr. Plasma] -------
Demonstration video:Click to view
introduction of skills:
ATTACKS [Plazma Shot]
Deal 20+0.40ap damage.Every 2 Basic Attacks, shoot out plasmas,dealing 40+0.55ap damage,
and randomly dropping 2plasma globs in the surrounding area for 5s.
Plasma globs deal 40+0.3ap damage to enemy heroes,and also apply 10% slow for 2s.
PASSIVE [Elec Barrier]
After leaving combat,recover 1 layer of Elec Barrier every 3s,
picking up plasmas globs instantly recover 1 layer of Elec Barrier (up to 6).
SKILLS1 [Scatter Shot]
Spray in a fan pattern in the direction of the curser,
deal 100+0.85ap damage and push back enemies.
SKILLS2 [Plazma Surge]
Charge up weapon and shoot 5-8 plasma,
each deal 60+0.8ap damage (30% damage to the same target),then leave plasma globs for 5s.
Increase range and plasma number depending on time spent charging (up to 1.2s).
SKILLS3 [Gravaton EM Missile]
Fire a Gravaton EM Missile at the target location,which explodes after 0.6s upon landing,
dealing 100+1.0ap damage,pull enemies and plasma globs within 4 meters to the center.
►【Game Adjustments】
New Function:
- First Recharge
- Sign-in Reward
- Overview Hero Attributes at Edit Deck Interface
Optimize UI and Prompts
-Lobby Chat
-Friends
-Ability Descriptions and Icons
Gameplay in Battle Adjustments:
-Turrets take 50% less damage for no enemy minions nearby.
Hero Balance Adjustments:
- [Focus]Enjoy by mana cost (example: [Mantra])
-[Ice Lance]Increase damage from 1.0ap to 0.8ap;
Add effect: [Ice Lance] Gain 10% Crit Rate for each layer of
[Deep Cold] and gain 40% Crit Rate for frozen enemy.
-[Ice Point Wakefulness] (Card Effective Grade 8) rework to [Cold Bloodline] (Effective Grade 8):
Fully charge [Ice Lance] after gathering a Recovery Orb.
-[Ice Burst] (Card Effective Grade 6) rework: [Ice Lance] ignore armor.
-[Ice Boundary] (Card Effective Grade 1):
Damage will be absorbed with mana (according to the Current Mana and Health).
Every mana against 10(1) damage
-[Ice blast] (Effective Grade 7) rework: Increase duration of [frozen] by 0.3s
-[Advance Ice blast] (Effective Grade 5) rework to [Heart of frost]:+200(10) Mana;+18(0.5) Armor.
-[Aimed shot] Reduce damage from (60+1.2)ap to (80+0.85)ap
Applies on-hit effect; Critical strikes deal 150% of damage.
-[Refit] (Card Effective Grade 8): Remove [Aimed shot] causes critically strike
-[Load Electric] (Card Effective Grade 4->3)
-[Eddy Charging Unit] (Card Effective Grade 3->4)
-[Basic Attack]: Reduce Attack Range 0.5meter.
-[Elfead's will] (Card Effective Grade 4->5)
-[Admonition] (Card Effective Grade 2->3)
-[Counterattack Spin] (Card Effective Grade 3->2) rework: Gain 5 armor for each stack of [Severance].
-[Final Torture] (Card Effective Grade6): [Twisting Vengeance] will reduce target's armor by 30%.
-[Feather] (Card Effective Grade 3): Reduce effect from 20(0.5)% to 18(0.5)%
-[Advance Feather] (Card Effective Grade 8): Reduce effect from 40(1)% to 27(0.5)%
-[Air Slash] (Card Effective Grade 6): Reduce damage from 70(2)% to 55(2)%
-[Keen Eye] (Card Effective Grade 3): Fix BUG
-[Advance Holy Pressure] (Card Effective Grade 8): Remove health
* Adjust mana cost of some heroes.
Cards for all heroes:
[Royal Emblem] (Card Effective Grade 8): Increase AP from 26(0.5)% to 28(0.5)% |
NEW Cards for all heroes:
[Wizards Well] (Card Effective Grade 4): +40(1) Health; +120(3) Mana; +20(0.5) Armor |
*Please edit your card decks after updating.
*AP = Attack Power