Dear players,
A new update (version No.1.14.0) for Legend of Ace is ready.
In preparation for this new version,servers will be offline during the following times:
Australia(UTC/GMT+10): September 6, 00:00am -04:00am PST
Follow us on Facebook,Twitter,for the latest news from the team.
Thank you for your support.
►【New Hero Arrived】
------- Lory - [Spirit of Twilight] -------
Demonstration video:Click to view
introduction of skills:
ATTACKS [Focus]
Focus [Eyes of Truth] to attack target hero.Increase damage,treatment and Mana Cost by 10% per second.(up to 50%).
Eyes of Light: Heal lory 10+0.1ap life and deal 10+0.2ap damage.
Eyes of Darkness:Deal 10+0.3ap damage and slow target's movement speed by 20%.
Light and Darkness:Heal lory 5+0.05ap life,and deal 10+0.25ap damage and slow target's movement speed by 10%.
PASSIVE [Eyes of Truth]
Eyes of Light and Eyes of Darkness surround you,healing or attacking nearby units.
Eyes of Light:Heal lory 5+0.025ap life and deal 5+0.075ap damage( or heal friendly heroes ).
Eyes of Darkness:Cause 5+0.1ap damage.
SKILLS1 [Redemption]
Cause 60+0.3ap healing to friendly forces in a 4m radius,and convert 1 Eye of Light.
Healing increased to 100+0.5ap when not possessing Eyes of Darkness.
[Redemption] shares cool-down with [Judgement].
SKILLS2 [Judgement]
Deal 90+0.75ap damage to enemy forces in a 4m radius,and convert 1 Eye of Darkness.
Damage increased to 120+1.0ap when not possessing Eyes of Light.
[Judgement] shares cool-down with [Redemption].
SKILLS3 [Light's Truth]
Lory regains light, causing damage and healing according to [Eyes of Truth].
For every Eye of Light:Cause 125 +0.6ap damage and healing.
For every Eye of Darkness:150+0.8ap damage and 0.7 stuns.
►【Game Adjustments】
New Function:
- You can change your Card Deck in the first 10 seconds of the game.
- Recharge to purchase Gems.
- Link Facebook Account.
Chests in shop Adjustments:
- Rare Chest for all cards, Epic Chest for all cards and Legendary Chest for all cards.
- Optimize UI and Prompts
Hero Balance Adjustments:
-[Fencing Fighting] Increase the duratiYuliyaon from 3s to 4s
-[Sword of Shadow]Optimize to hit enemies more easily
-[Bloodthirsty] Reduce heal effect from 3% to 2%
Cards for all heroes Adjustments:
Rework and add lots of cards, change Effective Grade and effects, to narrow the gap between each grade.
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[Knowledgeable](Card Effective Grade 1): Gain 15(0.5)% bonus EXP. |
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[Necrophilia](Card Effective Grade 1): No longer lost stacks while death. |
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[Covert Syndrome](Card Effective Grade 1) rework to [Embrace of Apollo](Card Effective Grade 1): Double your Basic Armor. |
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[Mantra](Card Effective Grade 2):Reduce the Mana Cost of cast by 21%. |
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[Occult Sciences](Card Effective Grade 2):Heal for 18(1)% of ability damage dealt to hero. |
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[Flashing](Card Effective Grade 2) rework to [Chrysalis]:After 4 minutes, consume the Health Regeneration of [Chrysalis] to gain 90(3) Attack Power. |
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[Precise Flashing](Card Effective Grade 2) rework to [Stampede](Card Effective Grade 6):Basic Attack deals bonus damage equal to 0.08% of your Max Health. |
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[Slaughter Instinct](Card Effective Grade 2->5): Basic attack on a hero will draw 2% of target's Current Health. |
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[Will of Steel](Card Effective Grade 3): Gain 10 Penetration while enemy hero's Max Health below than you. |
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[Infinity](Card Effective Grade 3->4) remove passive effect. |
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[Space Barriers](Card Effective Grade 4->2): Reduce the damage dealt of Basic Attack by 15(+0.06ap). |
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[Internal Burst](Card Effective Grade 4): Gain the Penetration equal to 25% of your Armor. |
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[Spell Surging](Card Effective Grade 4) rework to [Living Armor]:+24(0.5) Armor;+22(0.5)% Cooldown Reduction. |
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[Eater](Card Effective Grade 4) rework to [Ordovician Armor](Card Effective Grade 4):Set your Armor to 35. |
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[Time Locking](Card Effective Grade 5) rework to [Field of Gravity](Card Effective Grade 6):Nearby enemy heroes lose 10 Armor. |
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[S Level Mission](Card Effective Grade 5) rework to [Advance Life Claw]:+120(3) Attack Power;+24(0.5)% Life Steal. |
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[Focused Shot](Card Effective Grade 5) rework to [Marksmanship](Card Effective Grade 4):+32(1)% Attack Speed;+30(1)% Life Steal. |
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[Soul Burning](Card Effective Grade 6) rework: Ability damage to enemy heroes deals bonus damage equal to 3(0.2)% of target's Current Health. |
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[Advance Cruel](Card Effective Grade 6)rework to [Emblem of Rights](Card Effective Grade 8): +24(0.5)% Attack Power. |
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[Arcane Power Devourment](Card Effective Grade 6) rework to [The Eye of Destruction]: Gain 30% Penetration. |
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[Frozen in Time](Card Effective Grade 6) rework to [Giant Killer]: Basic Attack to enemy heroes gain 38(1.5)% Crit Rate, when target's Max Health is more than you. |
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[Life Blooming](Card Effective Grade 7) rework to [Natural Blessing](Card Effective Grade 5):Gain 60 Armor during stuns, taunts and immobilizes. |
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[Advance Health](Card Effective Grade 7) rework to [Ancient Fossils](Card Effective Grade 8): +26(0.5)% Max Health. |
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[Entangling Roots](Card Effective Grade 7) rework to [Death Fight]: +30(1)% Crit Rate;+14(0.5)% Crit Damage. |
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[Present of Forgetfulness](Card Effective Grade 8) rework: Upon taking lethal damage, restore 70% of Max Health and Max Mana after 1.5s. Cooldown:50(-2)s. |
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[Tempered](Card Effective Grade 8) rework:+600(20) Health;+75(2) Attack Power;+20(0.5)% tenacity. |
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[Mage Power](Card Effective Grade 8->7): Gain Attack Power equal to 20% of your Max Mana. |
New Cards:
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[Tower Shelter](Card Effective Grade 2): Doubles the effect of [Logistics support]. |
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[Stone Skin](Card Effective Grade 2): +360(10) Health;+22(0.5) Armor. |
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[Eviscerate](Card Effective Grade 3): Abilities gain 6 Penetration. |
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[Advance Stone Skin](Card Effective Grade 5):+480(10) Health;+28(0.5) Armor. |
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[Contempt](Card Effective Grade 5): When the damage dealt is below than 2% of your Max Health, reduce it to 0. |
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[Thorn Heart](Card Effective Grade 7): When hit by Basic Attacks, reflect damage equal to 1.5% of your Max health. |
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[Evolution of Jurassic Period](Card Effective Grade 7): Upgrade 1 level. |
*Please edit your card decks after updating.
*AP = Attack Power