Nemesis

Goddess of Vengeance

STORY

Goddess of Vengeance

Nemesis

assassins

Nemesis is the goddess of vengeance and the daughter of Zeus. Her task was to punish those who committed sins or were arrogant and the gods. She wields a long whip that is capable of piercing through any defense. She wore a red robe, her hair was like snow and her eyes were like ice, without a trace of emotion.  One day, she received an order from Hera. Hera was the wife of Zeus and the goddess of marriage and family. She couldn't stand the fact that Zeus often secretly fornicated with women or goddesses. Betraying her vows. She told Nemesis that Zeus had recently taken a new love, a beautiful woman. She asked Nemesis to punish them and show them the price of treachery.  Nemesis did not hesitate and immediately agreed to Hera's order. Not only was she obeying her mother's wishes, but she was also seeking revenge for her father's crimes.  Nemesis turned into a dove and flew to the palace of Zeus. She saw that Zeus was entwined in bed with the woman, unsuspecting. She took the opportunity to beat Zeus severely. Zeus awoke with a start and tried to fight back, but Nemesis's whip had pierced him, leaving him in agony.  Nemesis calmly said, "Father, you should know that your behavior will incur the hatred of mother. Today, is just a warning."

  • 5000
    HEALTH POINT
  • 0
    magical value
  • 0
    Attack
  • 0.88
    Attack speed
  • 400
    Attack range
  • 360
    Moving speed
  • ATTACKS
  • PASSIVE
  • SKILLS 1
  • SKILLS 2
  • SKILLS 3

Snake Sword

Nemesis automatically selects Basic Attack based on the target.Dealing 400(+100% Attack Power) damage to enemies within 2 meters.Dealing 400(+100% Attack Power) damage to enemies outside 2 meters with an additional 30% slow effect lasts 1 seconds.

0
Magic
0
Cooldown

Goddess of Vengeance

Enemies that defeat ally Heroes are marked as "Vengeance Target" until the defeated hero is revived. When Nemesis deals damage to a Vengeance target, she gains 30%(+2%*Level) Attack Speed and 15%(+1%*Level) Movement Speed for 2 seconds. Defeating an Vengeance target extends the buff to 6 seconds.

0
Magic
0
Cooldown

Soul Slash

Passive: Stacks 1 layer per Basic Attack, up to 4 layers for 6 seconds. When releasing [Soul Slash] it will consume all layers to increase the number of attacks, with 1 additional attack per layer consumed. Active: Nemesis swings her Snake Sword to attack 2 times, adding a 50% slow to enemies within range, dealing 50/65/80/95/110/125(+10% Attack Power) damage with each slash and 350/450/550/650/750/850(+70% Attack Power) damage with the final attack. Deal additional 50/65/80/95/110/125(+10%Attack Power) True Damage at the edge of range for every enemy hit and recovers 25/40/55/70/85/100(+8%Attack Power) health.

0
Magic
3.5/3.2/2.9/2.6/2.3/2.0
Cooldown

Burst/Soul Lock

[Soul Lock]: Nemesis dashes an enemy unit within 5 meters, dealing 350/450/550/650/750/850(+70% Attack Power) damage to enemies in the path. The next 2 Basic Attacks gain 200% Attack Speed. Unlock [Burst] 5 seconds. [Burst]: bursts 4 meters in one direction.

0
Magic
16/14/12/10/8/6
Cooldown

Blood Shadow Dance

Nemesis swings her Snake Sword around herself, immunizing her from controls and gaining a 800/1050/1300(+40% Attack Power) shield that lasts 4 seconds. Dealing damage to surrounding enemies for 1000/1500/2000(+120% Attack Power) damage and pulls them to Nemesis.

0
Magic
40/35/30
Cooldown